The Premise

Welcome to The Great Tribunal. This is a platform where you embody historical figures and argue cases that shaped monetary history. You're not playing a game about money — you're putting real economic arguments on trial, hearing both sides, and deciding guilt or innocence based on evidence and reason.

The red pill: step into a courtroom where the rules are clear, the arguments are rigorous, and the outcome depends on your ability to make a case. No hand-holding. No predetermined winner. Your words matter.

Choosing Your Role

When you enter the Tribunal, you choose one of six roles. Each plays differently and earns IA (Intellectual Authority) by different means.

🔴 The Accused
Embody a historical figure defending their actions. You argue first, set the tone, and must respond to attacks.
STRATEGY: Establish credibility early. The burden often starts on you—exceed expectations.
⚔️ Prosecutor
Build the case against. Earn IA for precision, evidence quality, and winning exchanges.
STRATEGY: Let the accused overreach. When they claim too much, the burden shifts to them.
🛡️ Defense Counsel
Argue context, era, and necessity. Support the accused without being the accused.
STRATEGY: Humanize. Show the historical pressures and constraints of the era.
📚 Expert Witness
Submit evidence and historical testimony. Your evidence is scored and earns 5–50 IA depending on quality.
STRATEGY: Quality over quantity. One strong piece beats five weak ones.
👨‍⚖️ Juror
Observe, react, and vote. Earn IA for identifying truth and casting the deciding verdict.
STRATEGY: Stay engaged. Strong jurors ask clarifying questions.
👁️ Watcher
Observe only. No arguments, no votes. Perfect for learning the mechanics.
STRATEGY: Pay attention to how arguments land. This informs future plays.

If you don't fill all roles, AI characters take the remaining seats. They argue in character, respond to you, and can shift the burden of proof on you just like a human opponent would.

The Trial Phases

Every trial progresses through five phases. You control the pace — advance whenever you're ready.

1. OPENING

Each side makes their opening statement. Set expectations, frame the narrative. First impressions count.

2. EXAMINATION

The side with burden (usually prosecution) presents evidence and builds their case. Direct questions and responses.

3. CROSS-EXAMINATION

The opposing side pokes holes. This is where overclaimed arguments collapse and burden shifts happen.

4. CLOSING

Final arguments. No new evidence — just summation. Wrap up your strongest points.

5. DELIBERATION

Jurors vote. The verdict is revealed. The trial is over.

You can advance phases whenever you choose. There's no timer. Take your time to think, research, and craft arguments.

Burden of Proof

This is the core mechanic. Every case has a burden of proof — a standard the prosecution (or a side) must meet to prove their case. If they meet it, they win. If not, the accused goes free.

Here's the trap: If you make an extraordinary claim (something unexpected or extreme), the AI Judge will shift the burden to YOU. Now you must meet a higher standard. If you can't, you lose.

EXAMPLE

Case: Was Newton a criminal for counterfeiting?
Initial Burden: "Prosecution must prove Newton knowingly counterfeited."
What happens: Prosecution argues Newton was the Mint Master and couldn't have counterfeited.
Defense overreaches: "No, Newton was secretly running a counterfeiting ring that swindled the entire British economy."
Judge response: "That's an extraordinary claim. Burden shifts to Defense. You must now prove Newton ran an illegal ring with documentary evidence."
Result: Defense can't meet that standard. Burden was a trap.

The lesson: make solid arguments, not wild accusations. If you claim too much, the burden moves to you and you have to back it up.

When the Judge Cuts In

When someone (you or the AI) makes a claim the judge considers extraordinary, the courtroom pauses. An amber spotlight banner mounts above the transcript, the claim is quoted verbatim, and the rest of the screen dims. Jurors visibly destabilise — some flip from green or red into orange (uncertain). IA is auto-bonded against the claim (5–50 IA depending on severity). The claimant is on the spot.

YOUR THREE RESPONSES

✓ PROVE — cite specific evidence or a verifiable record that meets the judge's stated standard. If accepted, the bond returns to you with a bonus, jurors come home, and the claim is promoted to an established fact in the trial.

↩ WITHDRAW — formally retract the claim. You forfeit half the bond, but the strike is averted and the doubt lingers on the jury rather than crystallising against you.

⚔ DEFEND — argue substantively without introducing a new extraordinary claim. Full bond at stake. If the judge accepts your defense, jurors flip back to you. If not, the claim is struck from the record.

Struck claims are never deleted — they remain in the transcript with a red STRUCK watermark over them. The film cut preserves the moment forever. You watched the defendant fumble, and the audience will too.

🗡 INQUISITOR'S EDGE

Every time you trap the same defendant into an extraordinary-claim failure, the count ticks up. On the 3rd failure, you earn an Inquisitor's Edge token — a glowing amber badge in your HUD. It's consumed automatically on your next winning argument: the jury swing doubles, and you gain a +5 IA bonus. Land more failures, stack more tokens.

Full rules and numbers in the Mechanics Manual

Trap Arguments & The Marketplace

When your argument caused the defendant to overreach into a struck claim, the question you asked becomes valuable. Other players will pay to know what you said. The marketplace turns great prosecutorial questions into compounding income.

THE TRAP OFFER

Right after a successful trap resolves, a 🪤 amber toast appears: "You trapped them. List this argument as a TRAP (up to 100 IA)?" Regular argument listings cap at 50 IA — trap listings double that ceiling because they have proven adversarial value.

If you've already listed the same argument as a regular item, the system auto-promotes that listing to TRAP status when the trap resolves. You get an "Upgraded to TRAP" notice; no second sale needed.

THE PERSISTENT BADGE

If you dismiss the toast — or open the list modal and cancel out — the offer doesn't disappear. A 🪤 TRAP READY TO LIST badge mounts next to your IA display and stays there until the trial ends, or until you list it. You can come back to it whenever you're ready.

Other players who buy your trap argument can deploy it against any defendant. If their use of your question lands another trap, you earn royalties on every unlock and resale forever (capped at 1000 IA per argument).

Marketplace pricing, royalty splits, and the throne mechanic

The Archive & Defense Packs

Every argument used in every trial is recorded, scored, and made browsable. The marketplace and the post-trial archives are the entry points to a living corpus that gets smarter as more trials happen.

LIVE STATS ON EVERY LISTING

Each marketplace listing now shows an effectiveness bar (0–100%), the use count across all trials, the trap conversion ratio (lands/triggers) for trap items, and a decay arrow indicating whether the argument is still landing or being learned around. Fresh listings pitch as "✨ Fresh — never reused" — premium pricing, no decay yet.

🔍 IN-TRIAL CONSULT (15 IA)

Stuck in a live trial? Hit the CONSULT button below the INTERN. For 15 IA, the system fetches the top 3 archived attacks against your current defendant that you haven't yet tried this trial, with full verbatim text. One-click "USE THIS →" autofills your argument input. If the archive has nothing for you, your IA is refunded automatically.

POST-TRIAL ARCHIVE

After your trial, visit the Archive. Each per-case panel has an ⚔ ATTACK ARCHIVE — every attack ever recorded against that character, ranked by effectiveness. Stats are free. Full verbatim text is paywalled per-item at 5–25 IA (scaled by effectiveness). Killer attacks (effectiveness ≥ 70% with 3+ uses) get an amber border and a 🗡 marker.

🎁 CHARACTER DEFENSE PACKS

Above each Attack Archive, the DEFENSE PACKS shelf shows curated bundles of proved defenses for that character — typically 20 defenses for 50 IA. Buying a pack unlocks read access to every defense in it AND tags your intern so future draft prompts can lean on the same material. The Locke Defense Pack, for instance, hands your intern Locke's actual best refutations to draw from.

How effectiveness, decay, and the AI's anti-repetition all work under the hood

Energy & IA

Two currencies power the Tribunal.

⚡ ENERGY

You start with 100 energy. Each argument costs 10 energy. Submit evidence and recover 30. When energy hits zero, you can't argue anymore — but you can still vote.

📊 IA (Intellectual Authority)

The global scoring currency. Earn IA by: winning an exchange (+5), submitting high-quality evidence (+5 to +50 depending on accuracy/relevance), completing a trial (+10), and voting correctly (+5). IA appears on the leaderboard. The top players globally are the ones with the most IA.

Energy is tactical — you must pace yourself. IA is strategic — it's your global reputation. Play to build both.

Evidence Locker

During any trial, click the 📁 Evidence Locker to submit historical evidence or testimony. This is how you contribute primary sources, quotes, statistical analysis, or expert commentary.

HOW IT WORKS

1. Write your evidence (title + content, minimum 30 characters).
2. Submit. The AI Court Assessor evaluates it in seconds.
3. You get scored: Accuracy (1–10), Relevance (1–10), Rhetorical Strength (1–10).
4. Earn 5–50 IA based on the scores.
5. Recover 30 energy.
6. The opposing AI generates an automatic rebuttal, posted to the transcript.

Quality matters. One strong piece of evidence beats five weak guesses. The AI judges accuracy and relevance carefully.

The Verdict

After the final phase, the trial ends and you move to the Verdict page. Here, all participants vote: Guilty / Not Guilty / Systemic Failure.

THE VOTE

Click one of the three buttons. Majority wins. The outcome is recorded.

THE AI VERDICT

Claude claude-opus-4-6 (the Reason model) writes the official verdict — a formal document with findings, legal reasoning, historical lesson, and a creative sentence. A performance score (0–100) grades how well each side argued.

SHARE & INVITE

Get a permanent URL. Share with friends. Invite others to argue the same case. Each trial stands as a record in the Archives.

Multiplayer

Play alone (AI fills empty seats) or invite real players to argue alongside you.

CREATE A ROOM

Start a trial. A room code is generated. Share it with friends via WhatsApp, Telegram, or copy-paste.

JOIN A ROOM

Click an invite link, pick your role, and enter. Your arguments sync in real time with other players. The transcript updates live.

INVITE LINKS

After entering a trial, you can generate role-specific invite links: "Join as Prosecutor," "Join as Defense," etc. Share these and let others pick their seats.

Create a Case

Don't see a case you want to argue? Submit your own. Go to ✍ Submit a Case and describe a moral dilemma.

THE PROCESS

1. Write a brief description of the dilemma (100+ chars).
2. AI structures it into a full case: title, charge, side-by-side arguments, balance score.
3. Edit any field. Strengthen weak sides if needed.
4. Choose: Save as Private (share via link only) or Submit for Public Review (editorial approval before listing).
5. Your case goes live. Other players can argue it.

The balance score (1–10) tells you if the case is fair. Score below 5? Strengthen the weaker side before submission.

The Studio

Before entering a trial, the Studio lets you configure the difficulty and briefings.

ROLE CARDS

Choose your role and see which characters the AI will play. Edit their briefs if you want (stronger/weaker arguments).

CHARACTER BRIEFS

Expandable cards for each character. You can rewrite their background, motivation, strongest argument, or key weakness before the trial starts.

STEEL-MAN MODE

Toggle it ON to make the AI argue the absolute strongest version of the opposing case with zero concessions. Designed for lawyers and researchers who need to be genuinely challenged.

Produced Episodes

After a trial completes, admin can curate it into a cinematic audio episode. These appear in the Podcast archive and are playable via the Playback page.

THE PLAYBACK PLAYER

Full-screen cinematic experience. Character faces animate in the background. Subtitles sync to audio word-by-word. Verdict mode animates a scale of justice as the verdict narrates. You can toggle subtitles, skip scenes, download the transcript as an .srt file.

THE PODCAST ARCHIVE

Browse all produced episodes. Filter by case. Play short cuts (~60 seconds) or full trials (5–15 minutes). Each episode is a polished, narrated courtroom experience.

The goal: turn real arguments into educational media. Listen to how great lawyers frame cases. Hear the AI judge's reasoning. Relive history.

Ready to argue? Enter the Tribunal →